Teach fact and opinion through Charlie and the Chocolate Factory

Learning Intention / Overview

This activity will allow students to develop a better understanding of fact and opinion.  When reading text, it is important to distinguish between facts and opinions.  A reader must use critical thinking skills to evaluate statements in text to decide if the information or ideas are facts or opinions. Often the facts are included in what is known as details. 

Methods / Teaching Strategies

Group Reading and Discussion

Individual Task

Personalized Learning

 Assessment of Learning

·         Summarizing Sheet(provided)

·         Written response

Click here to download the free lesson plans

Comparing and Contrasting the book and films of Willy Wonka

Learning Intention / Overview

This activity will allow students to develop an understanding of how the Venn Diagram can help organize events and other story elements by comparing and contrasting.  Students will discuss comparing and contrasting

Methods / Teaching Strategies

  •  Discussion
  •  Modeling
  •  Graphic Organizer

 

Assessment of Learning

·         Class Discussion

·         Venn Diagram completion

Click here to download the free lesson plan

30 phrases that will improve your debating skills

The key to winning over your audience when debating is to start with a strong statement.  This will give your audience a greater sense of confidence about your topic even if you aren't completely rock solid on it.  So let's take a look at thirty useful statements that could mean the difference between winning and losing in a tight debate.

INTRODUCING YOUR POINT OF VIEW:

·        In my opinion…

·        In my view…

·        To my mind…

·        From my point of view…

·        As far as I am concerned…

·        I suppose/ imagine that…

·        If you ask me…

·        It seems to me that…

·        I believe that…

INTRODUCING A POINT RELATING TO YOUR KNOWLEDGE  AND EXPERIENCE:

·        To my knowledge…

·        To the best of my knowledge…

·        As far as I know…

·        In my experience…

·        My experience has been that…

·        I have realized / learnt / noticed / come to the conclusion…(that)

·        I remember when I was young/living in/ growing up…

REPORTING THE EVENTS:

·        First of all…

·        To start with…

·        Another thing is…

·        The reason why I….

·        And besides,

·        Also,

·        In addition,

·        What’s more,

·        Another thing,

·        Not to mention the fact that…

·        Plus the fact that…

·        Just a small point,

·        Perhaps I should mention…

·        Oh, I almost forgot…

 

I hope they help.

 

Five innovative ways to use newspapers in the classroom.

Believe it or not but news used to be delivered to the world first via the newspaper.  Once the cornerstone of the media.  Although they struggle for relevance as we become more dependent on technology over one billion are still printed globally each week. 

So today we are going to take a look at five innovative ways you can use newspapers with your students.  Thanks to Rhaul Bukari for this lesson plan.  Remember you can sell us your lesson plans here. 

Let's take a look his suggestions.

Wall to wall.

On separate strips of paper write questions about facts that can be found on the odd-numbered pages of the newspaper e.g. "Who came third in the Grand Prix?" Pin the whole pages on the walls round the room. Hand out one question to each pair, who must now tour the room, find the answer, return and tell you - for which they receive a new question. Keep score if you wish.

Scrunched-up stories

Choose and cut out a number of longer stories (at least half a page). Scrunch up the pages into a ball so that it's impossible to read everything. Give one of these text-balls to each group, who can look all round it but may not touch or open it. Their task is to guess what the story is and write a one sentence summary of what they think their article is about. Collect these summaries in - then redistribute them. Groups now look at different texts around the room trying to work out which summary goes with which text. If you wanted to, you could then un-scrunch the texts and find out how well the learners guessed the full stories.

"Have you heard the news?"

Cut up and distribute different mid-length stories to pairs who should then think about how they could retell their story in the most exciting, interesting way if they met their friends at a party. You could offer input on useful phrases, intonation etc and discuss what makes one motivated to listen to a story. Ask them not to simply recite the facts.

When everyone is ready, they stand up and mingle, buttonholing others to tell their story, starting "Have you heard the news?" Listen and join in, encouraging lively interaction by dropping in a few phrases such as "No! I don't believe it!" and "Really? What happened?"

Headline gaps

Cut out a number of headlines (you'll need at least one for every 2 learners). In each one choose an interesting word to remove (e.g. "Hunting is good for trees, bad for _____ "). Glue the gapped headline at the top of a piece of paper with two columns. The pages are now passed around class. In the first column pairs should write their best guess at a possible word for each gap; in the second column they write a funny possibility. At the end compare answers and choose the best or funniest choices. The class could go on to predict the contents of the articles and maybe read a whole article of their choice.

Notes and Queries

Read out a good question from the "Notes and Queries" column   (e.g. "Why do we have noses?") and give the class 5 minutes to discuss and come up with the most amazing explanation they can.If you do not have access to a copy of The Guardian Weekly you can see this section online at: ww.guardian.co.uk (Search for Notes & queries)

 

 

Name games for teachers and students

I will be the first to admit that I am terrible with learning people's names and find it difficult to find strategies that are effective.  Give these three simple games a go with your students and you'll all be on  a first name basis in no time.  Once again thanks to Michael Ramiko for submitting these three games in to make this process a little easier.

The small difference

On the board draw a seating plan of the room and get the class to copy it. Each learner round the room then says their name and everyone else writes it down at the correct place on their plan. Ask the class to study the names for 2 minutes, then put their plans away. Ask your first volunteer to leave the room - and while they're out, two other learners change places. When the volunteer comes back he /she must notice and name both students that have moved. Repeat the game a few times with different volunteers. After a few turns, make the game more difficult by changing two pairs at a time.   

Put up a mixed-up spelling of your own first name on the board - e.g. I might put up "Mij". Now, ask them to write an anagram of their own name. Collect these in and write them all up on the board. Every student now tries to write down all the original names. When finished they can check by walking round the room, meeting people and finding out if they have each person's name correctly.

People bingo

Each learner draws a large 3 by 3 grid (i.e. 9 squares). Slowly read through all the names on the register (spelling difficult names). Learners must randomly select 9 of these names (of people they don't already know) to write into spaces on their grid. When everyone has a full grid the learners walk around the room, find their nine people, chat a little and make some notes about each person. Afterwards, play "bingo" by calling out names randomly - students tick a name if they have it on their own grid. For each name ask the class to indicate who the person is and tell you some things about the person. When someone completes their grid with nine ticks - they win. (But you could always play it again!)

Spy

Prepare a set of small cards - one for each learner. On three quarters write "true"; on the others write "false". Distribute them; students must not let others see their card. Learners then stand up and mingle, meeting people and talking. When asked questions, anyone with a "true" card must give true answers; anyone with a "false" card must lie (except about their name), inventing false life stories. Afterwards, form small groups of 4 - 6 people. Each group should try to work out who was "true" and who "false", writing a list identifying all suspected "false" people. Finish up with a whole-class stage when the lists are read out and the truth is revealed. Groups get 3 points for each "false" person correctly spotted - but minus 3 for anyone incorrectly identified.

OSMO links tangible objects to the iPad for new learning opportunities.

OSMO is an innovative add on for the iPad that allows you to use tangible objects instead of the screen as an interface between the user and software.  If you check out the video above you can see it in action to get a better idea of how it operates.

This add on allows for a range of new opportunities that can be applied to education.  

Right now, the company has three different game sets that work with corresponding apps for iPad:

  • Tangram: This old-fashioned Tangram game brings back a wave of childhood memories.
  • Newton: Newton is a drawing app slash obstacle course.
  • Words: This is a Scrabble-like game that asks you to guess the correct word based on the letters you see on the screen.

All of these games include brightly colored, physical toys that connect in real-time to the apps on your iPad.

This product is currently in it's infancy and has proved to be a very popular crowd funded product.  You can get on the order list

I would imagine within a year or two we will see this product mature and expand to assist students through the use of using their hands and toys in a more traditional manner than simply doing everything through a screen.

Full details can be found here.

 

 

Is Adobe Voice the best educational iPad app of 2014?

As teachers we live through presenting ideas in innovative and engaging ways.  Occasionally a tool comes along that makes that process both simpler and more engaging to the audience.

After a few days of play time I have to say Adobe Voice is clearly that tool, and every teacher and student should download it if they own an iPad.   It meets all of the above requirements and is so easy to use that literally a five year old can do it... And it's completely free.

So What is it?

Voice is another presentation tool which is a tough market to crack on the iPad with iMovie, Keynote, Prezi, Etc, Etc.

What separates voice is the massive library of photos, cartoons, templates and audio that is available in seconds via a logical search feature.  You cannot make an ugly voice presentation they all look amazing.

Secondly - you edit on the fly... Say a sentence add a pick tweak it... Delete it and re do it if you are not a fan.  It takes around 15 minutes to create a 90 second presentation.

It even has prompts for students who don't know what to do or how to get started.  Prompts such as 'The most amazing moment of my life' will ensure students are focussed. 

If you haven't got on this already make sure you do and let us know your thoughts on Adobe Voice.

Climate Change Scavenger Hunt task for students

Purpose : At the end of this ‘scavenger hunt on climate’ students will be able to learn about the vocabulary of climate and science behind it.  It is aimed at students from years 4 to 9.

This scavenger hunt introduces to students information and basics about the Climate, its various zones and factors affecting the climate.  There are 24 scavenger hunt cards with colorful pictures. 

It’s a great tool to explore vocabulary around Climate.

This lesson was submitted by Piyush Bhakar - If you wish to sell us your lesson plans take a look here.

 Instructions -

1.  Download the free lesson plan here.

2. Print the given all 24 cards on a card stock or any other good paper and cut them along the black line.

 3. Get the print of Climate Scavenger Hunt questions pages and each student should be given this copy.

 4. Place Climate Scavenger Hunt cards around the classroom. For example you can place it on chair, on table, on benches, behind the classroom doors, besides the computer or wherever you like.

 5. Students have to search the cards in a classroom in order to find out the answers of the questions. Students can complete this exercise in a group with classmate or alone.